More tips:
- The closest I could find on Amazon to the watercolour set I use is the Sakura brand of Koi Assorted WaterColours Field Set.
- Just use any old toothbrush. I used to use the ones that my dentist would give me after a visit, just because those were kind of cheap and I wouldn’t actually use them anyways.
- I use acrylic for flicking and highlights because watercolour-whites tend to fade when they dry.
- Also, remember to keep your hands clean, because nothing’s worse than smudging graphite into your watercolours and then unable to get it out.
- Try to avoid black and white when possible. They tend to dull the colours and it loses that watercolouring lustre.
Since I started watercolouring again for my daily sketches, I’ve gotten a lot of asks/dA notes on if I could give a tutorial on watercolouring and also more specific questions that overlapped each other, so I decided to do a semi guide/tips/answering thing.
I actually started watercolouring before I went into digital medium, so I have a bit of personal experience, but I am essentially self-taught when it comes to watercolouring since there weren’t a lot of watercolour tutorials online back then to begin with, so I cannot promise that these are the absolute correct way of doing things.
Hope it helps anyways :)
favorite artists: Joseph Mallord William Turner, “The painter of light” (1775-1851)
“You should tell them that indistinctiveness is my forte” — Turner’s reply when hearing that collector James Lenox who purchased one of his paintings complained about it and called it indistinct
Here is an easy guide on how to draw hands! reblog with your results!
Your task: Use the above image and super rough sketch as a base for your illustration. The sketch is merely a breakdown to help you with proportion and layout, if you need it; you’re not obligated to use it. The idea is to get many different images with the same layout to show the diversity of Tumblr’s Sherlock fanartists. The inspiration for this project was this post: marching123.tumblr.com/post/42421111239
-If possible, images should be the exact dimensions as the original: 750x596. General proportions of characters to each other should remain the same; this doesn’t mean you need to draw realistically or have them be exactly this size, just try to keep them the same size as the original compositionally. Feel free to draw larger and then size it down. if you are scanning or photographing, just do your best to get the composition the same when you crop it. Main two characters should remain John and Sherlock, but if you want to include other characters around them, feel free.
-Be as diverse with style, color, and medium as you want. Change the clothes, the meaning of the scene, the expressions, anything. You’re encouraged to push it as far from the original as you want to. None of the above rules are meant to restrict you to the point you feel you can’t be yourself; if you’re having trouble with it send me a message and maybe I can explain it in a different way.
-Images can include digital art, traditional art, crafts/collage/food/whatever, cosplay photo, any graphic that keeps the spirit of the original.
-Writers may submit a 221B (221 words, the last ending in “B”) inspired by the image or by someone else’s image if they wish (please message the artist if it’s okay to do so before posting it though!).
-Submit by April 20th; participants posting after then can still go on the blog but won’t go in the big collage image I’ll put together at the end of it.
How to submit: post the image/fic on your blog. Tag it within the first three tags “letsdrawsherlock”. You can also send the blog an ask, from the blog where you have posted your entry, with the post ID, so I can look it up.I’m not going to do anything with your image/fic except reblog it here, and edit it into a large image at the end containing all the artworks submitted.
If you have any questions, feel free to send an ask to letsdrawsherlock.tumblr. Have fun!!
e1n:
Drawing from films
Drawing from films is a ridiculously useful exercise. It’s not enough to watch films; it’s not enough to look at someone else’s drawings from films. If you want to be in story, there’s no excuse for not doing this.
The way this works: you draw tons of tiny little panels, tiny enough that you won’t be tempted to fuss about drawing details. You put on a movie - I recommend Raiders, E.T., or Jaws… but honestly if there’s some other movie you love enough to freeze frame the shit out of, do what works for you. It’s good to do this with a movie you already know by heart.
Hit play. Every time there’s a cut, you hit pause, draw the frame, and hit play til it cuts again. If there’s a pan or camera move, draw the first and last frames.
Note on movies: Spielberg is great for this because he’s both evocative and efficient. Michael Bay is good at what he does, but part of what he does is cut so often that you will be sorry you picked his movie to draw from. Haneke is magnificent at what he does, but cuts so little that you will wind up with three drawings of a chair. Peter Jackson… he’s great, but not efficient. If you love a Spielberg movie enough to spend a month with it, do yourself a favor and use Spielberg.
What to look for:
- Foreground, middle ground, background: where is the character? What is the point of the shot? What is it showing? What’s being used as a framing device? How does that help tie this shot into the geography of the scene? Is the background flat, or a location that lends itself to depth?
- Composition: How is the frame divided? What takes up most of the space? How are the angles and lines in the shot leading your eye?
- Reusing setups, economy: Does the film keep coming back to the same shot? The way liveaction works, that means they set up the camera and filmed one long take from that angle. Sometimes this includes a camera move, recomposing one long take into what look like separate shots. If you pay attention, you can catch them.
- Camera position, angle, height: Is the camera fixed at shoulder height? Eye height? Sitting on the floor? Angled up? Down? Is it shooting straight on towards a wall, or at an angle? Does it favor the floor or the ceiling?
- Lenses: wide-angle lens or long lens? Basic rule of thumb: If the character is large in frame and you can still see plenty of their surroundings, the lens is wide and the character is very close to camera. If the character’s surroundings seem to dwarf them, the lens is long (zoomed in).
- Lighting: Notice it, but don’t draw it. What in the scene is lit? How is this directing your eye? How many lights? Do they make sense in the scene, or do they just FEEL right?
This seems like a lot to keep in mind, and honestly, don’t worry about any of that. Draw 100 thumbnails at a time, pat yourself on the back, and you will start to notice these things as you go.
Don’t worry about the drawings, either. You can see from my drawings that these aren’t for show. They’re notes to yourself. They’re strictly for learning.Now get out there and do a set! Tweet me at @lawnrocket and I’ll give you extra backpats for actually following through on it. Just be aware - your friends will look at you super weird when you start going off about how that one shot in Raiders was a pickup - it HAD to be - because it doesn’t make sense except for to string these other two shots together…
Since I’ve had people asking me about storyboarding and how to learn it or what exercises to do. Emma Coats tells you all you need to know in this post.

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moreDoctor Who on-set pictures
I said that I’d show some tutorials I have saved up to someone, but decided that I’d just go ahead and post most of what I have stored away and create a sort of masterpost out of it. (I figure it’ll help me just as much since, as of now, they’re all pretty scattered between my Tumblr and bookmarks)
A lot of these are hosted on my personal Tumblr, but I don’t change my url so it’s pretty safe to bookmark them there (and not have to worry about the url changing) if you don’t wish to reblog them yourself for whatever reason.
Feline tutorials:
- Basic domesticated cat tutorial
- The domestic cat body
- Improving upon (lion) anatomy
- Realistic lion faces tips
- Big cat paw tips
- Canine vs. feline - paws and legs
- Beginner feline tutorial
- Guide to big cats
- Feline comparison
- Canine vs. feline - facial anatomy
- Canine vs. feline - chest anatomy
- Guide to little cats
- Big cat eyes (could work for other eyes)
Canine tutorials:
- Basic wolf anatomy
- Skeleton notes on wolf legs
- The wolf skeleton as a whole
- The wolf skull and teeth
- Wolf paw tips
- Basic canine poses
- Canine ears and chest
- Drawing realistic wolves
- Basic wolf tutorial
- Wolf paw tutorial
- Paw pad tips
- Wolf skeleton and muscles
- Wolf fur direction
- Canine vs. feline - paws and legs
- Canine vs. feline - facial anatomy
- Canine vs. feline - chest anatomy
- And this is just an excellent DA for wolf reference images
Avian tutorials:
- Bird wing anatomy applied on humanoids
- Bird wing tutorial (lots of underrated tips)
- Varying bird wing structure
- Basic owl anatomy
- Bird wing vs. bat wing vs. pterodactyl wing vs. human arm
- Bird wings and flight
- Various bird wings
Human(oid) tutorials:
- Hand tips and reference
- Simplifying human anatomy
- Feet and shoes tutorial
- Bird wing anatomy applied on humanoids
- A guide to movement: flexibility
- A male shoulder study
- Altalamatox face tutorial
- Male legs reference
- The human hand
- Male vs. female waist
- Excellent expressions tut
- Understanding anatomy part 1 (follow desc. links for more)
- Painting skin
- Simplifying hands
- More simplified hands
- Pose tutorial
- Varying the female figure
- Profile proportions
- Expression tutorial
- Virtual lighting studio
- Breaking up the male torso
- Male torso anatomy in use
- Simplifying the human foot
- Various facial and body shapes reference
- Drawing the nose
- Female anatomy patterns
- Human mouths
- Breaking down the human nose
- How to draw the ear
- More hand(y) tips
- Neck and torso tut
- Jawline and kissing tip
- Yet another hands tutorial
- Male torso in motion
- The human head at various angles
- Variation of colour throughout the skin
- Excellent action and couple references
- Advice on eyes
- Feet reference drawings
- Nose shapes
- The human skull and face
- Facial features
- Portrait lighting cheat sheet
- Animating dialogue (mouth movement)
- A kissing tutorial
- The fist
- Various athletic builds
- Various types of hair
- Proportional height of different positions
- Expressions photo references
- The hand in motion
- Skintone palettes
- Semi-realistic eye tutorial
- Male muscle reference
- The human body in perspective
- The human head at various angles
- Painting a realistic eye
- Arm shape and muscles
- Animal feet on a human figure
- Hand poses
- The face in profile
- Skin tutorial
- Body type diversity
- Drawing hair
- Muscles in the neck and face
- A beginner’s guide to knees
- Another ladies tutorial
Dragon tutorials (and bat wings):
Equine tutorials:
- Basic horse (back) reference
- The equine skeleton
- Horse anatomy and pointers
- A good, large collection of horse stock references
- Skeleton of a horse and its rider
Cervine tutorials:
Ursine tutorials:
Background and objects tutorials:
- Griffsnuff background tut part 1 (second in desc.)
- Tree tutorial
- Realistic gems tut
- Water tutorial
- General water tutorial
- Drawing crystals
- Drawing bows
Clothing tutorials:
- Fabric tutorial
- Clothing folds part 1 (second in desc.)
- Drawing hoods
- Drawing jeans
- Hat on human figure reference
- Armor
- More hat on figure references
General painting, drawing, and style tips:
- Altalamatox digital painting walkthrough
- Simple fur tutorial
- Realism painting tutorial (human subject)
- Excellent colour tutorial
- Painting a wolf (good fur painting visual)
- Photoshop brushes tut
- Basics of Photoshop tutorial
- Another digital painting tutorial
- Common digital painting mistakes
- Colour and light
- Soft cel-shading tutorial
- Various types of hair
- Colour tips and the mood it expresses
- Composition tips
- Lighting and colour tips
- Shadows
- Another composition tut
Hope these help!
Coraline — The Making of Coraline.